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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields ...

  3. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Application of Learning theory (education) to E-Learning (theory) As alluded to at the beginning of this section, the discussion of whether to use virtual or physical learning environments is unlikely to yield an answer in the current format. First, the efficacy of the learning environment may depend on the concept being taught. [71]

  4. File:Menggunakan Wikipedia dalam Pembelajaran-Seri 1.pdf

    en.wikipedia.org/wiki/File:Menggunakan_Wikipedia...

    File:Menggunakan Wikipedia dalam Pembelajaran-Seri 1.pdf. Size of this JPG preview of this PDF file: 424 × 600 pixels. Other resolutions: 170 × 240 pixels | 339 × 480 pixels | 543 × 768 pixels | 1,239 × 1,752 pixels. This is a file from the Wikimedia Commons. Information from its description page there is shown below.

  5. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

  6. Multimedia studies - Wikipedia

    en.wikipedia.org/wiki/Multimedia_studies

    Multimedia studies as a discipline came out of the need for media studies to be made relevant to the new world of CD-ROMs and hypertext in the 1990s. Revolutionary books like Jakob Nielsen's Hypertext and Hypermedia lay the foundations for understanding multimedia alongside traditional cognitive science and interface design issues. [1]

  7. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." [1] Bonwell & Eison (1991) states that "students participate [in active learning] when they are doing something besides passively ...

  8. Multimedia translation - Wikipedia

    en.wikipedia.org/wiki/Multimedia_translation

    v. t. e. Multimedia translation, also sometimes referred to as Audiovisual translation, is a specialized branch of translation which deals with the transfer of multimodal and multimedial texts into another language and/or culture. [1] and which implies the use of a multimedia electronic system in the translation or in the transmission process.

  9. Information and media literacy - Wikipedia

    en.wikipedia.org/wiki/Information_and_media_literacy

    Information and media literacy. Information and media literacy (IML) enables people to show and make informed judgments as users of information and media, as well as to become skillful creators and producers of information and media messages. [1] IML is a combination of information literacy and media literacy. [2]