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Digital labor is rooted in Italian autonomist, workerist / Operaismo worker's rights movements of the 1960s and 1970s, as well as the wages for housework movement founded by Selma James in 1972. The idea of the "digital economy" is defined as the moment, where work has shifted from the factory to the social realm.
The effect was originally dubbed "hostile media phenomenon" by Vallone et al., [2] and is occasionally referred to as "hostile media perception," since it seems to precipitate the effects of media. In a 2015 meta-analysis of the subject, [1] Perloff said "hostile media effect" is the most often used term: The most common term is "hostile media ...
Participatory culture. Participatory culture, an opposing concept to consumer culture, is a culture in which private individuals (the public) do not act as consumers only, but also as contributors or producers ( prosumers ). [1] The term is most often applied to the production or creation of some type of published media .
Media richness theory ( MRT ), sometimes referred to as information richness theory, is a framework used to describe a communication medium's ability to reproduce the information sent over it. It was introduced by Richard L. Daft and Robert H. Lengel in 1986 as an extension of information processing theory. MRT is used to rank and evaluate the ...
Digital humanities ( DH) is an area of scholarly activity at the intersection of computing or digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanities, as well as the analysis of their application. [1] [2] DH can be defined as new ways of doing scholarship that involve ...
New media art includes artworks designed and produced by means of electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, immersive installation and cyborg art. The term defines itself by the thereby created artwork ...
Media transparency, also referred to as transparent media or media opacity, [1] is a concept that explores how and why information subsidies are being produced, distributed and handled by media professionals, including journalists, editors, public relations practitioners, government officials, public affairs specialists, and spokespeople.
Corporations are also able to produce customized ads based on browsing history. On the other hand, others can reap the benefits by profiting off their digital footprint as social media influencers. Furthermore, employers use a candidate's digital footprint for online vetting and assessing fit due to its reduced cost and accessibility.