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  2. Beam search - Wikipedia

    en.wikipedia.org/wiki/Beam_search

    Beam search is an modification of best-first search that reduces its memory requirements. Best-first search is a graph search which orders all partial solutions (states) according to some heuristic. But in beam search, only a predetermined number of best partial solutions are kept as candidates. [1] It is thus a greedy algorithm .

  3. Search algorithm - Wikipedia

    en.wikipedia.org/wiki/Search_algorithm

    Search algorithm. In computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values . Although search engines use search algorithms ...

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.

  5. Analysis of algorithms - Wikipedia

    en.wikipedia.org/wiki/Analysis_of_algorithms

    In computer science, the analysis of algorithms is the process of finding the computational complexity of algorithms —the amount of time, storage, or other resources needed to execute them. Usually, this involves determining a function that relates the size of an algorithm's input to the number of steps it takes (its time complexity) or the ...

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4] [5] [6]

  7. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    Θ ( m ) {\displaystyle \Theta (m)} In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where ...

  8. Data (computer science) - Wikipedia

    en.wikipedia.org/wiki/Data_(computer_science)

    Data (computer science) In computer science, data (treated as singular, plural, or as a mass noun) is any sequence of one or more symbols; datum is a single symbol of data. Data requires interpretation to become information. Digital data is data that is represented using the binary number system of ones (1) and zeros (0), instead of analog ...

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