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  2. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

  3. Snippet (programming) - Wikipedia

    en.wikipedia.org/wiki/Snippet_(programming)

    Snippet is a programming term for a small region of re-usable source code, machine code, or text. Ordinarily, these are formally defined operative units to incorporate into larger programming modules. Snippet management is a feature of some text editors, program source code editors, IDEs, and related software.

  4. Coding interview - Wikipedia

    en.wikipedia.org/wiki/Coding_interview

    Coding interview. A coding interview, technical interview, programming interview or Microsoft interview is a technical problem-based job interview technique to assess applicants for a computer programming or software development position. Modern coding interview techniques were pioneered by Microsoft during the 1990s [1] and adopted by other ...

  5. Acceptance test-driven development - Wikipedia

    en.wikipedia.org/wiki/Acceptance_test-driven...

    Acceptance test–driven development (ATDD) is a development methodology based on communication between the business customers, the developers, and the testers. ATDD encompasses many of the same practices as specification by example (SBE), behavior-driven development (BDD), example-driven development (EDD), and support-driven development also called story test–driven development (SDD).

  6. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for ), block structures, and subroutines . It emerged in the late 1950s with the appearance ...

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ). In OOP, computer programs are designed by making ...

  8. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    Rationale. The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.

  9. Comment (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Comment_(computer_programming)

    Comment (computer programming) An illustration of Java source code with prologue comments indicated in red and inline comments in green. Program code is in blue. In computer programming, a comment is a programmer-readable explanation or annotation in the source code of a computer program. They are added with the purpose of making the source ...

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