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  2. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. It has emerged as a result of the widespread use of digital technology and virtual communication among students. The integration of digital media in education has contributed to the popularity and reliance on ...

  3. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    Early computing. The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online ...

  4. Synchronous learning - Wikipedia

    en.wikipedia.org/wiki/Synchronous_learning

    For example, use of instant messaging or live chat, webinars and video conferencing allow for students and teachers to collaborate and learn in real time. Practical applications [ edit ] A lecture is an example of synchronous learning in a face-to-face environment, because learners and teachers are all in the same place at the same time.

  5. Multimodality - Wikipedia

    en.wikipedia.org/wiki/Multimodality

    Multimedia advertising is the result of animation and graphic designs used to sell products or services. There are various forms of multimedia advertising through videos, online advertising and DVDs, CDs etc. These outlets afford companies the ability to increase their customer base through multimedia advertising.

  6. Glogster - Wikipedia

    en.wikipedia.org/wiki/Glogster

    Glogster. Glogster was a cloud-based ( SaaS) platform for creating presentations and interactive learning. [1] A platform that allows users, mostly students and educators to combine text, images, video, and audio to create an interactive, Web-based poster called glogs on a virtual canvas. Glogster facilitated the conveyance of social ...

  7. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1] In professional learning contexts, individuals ...

  8. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Interactive multimedia educational game. Traditionally, technology used in school operates usually to solve problems in a fun way, particularly in mathematics. They usually make up case studies designed to introduce students to certain technologies in an effort to prepare them for a future major assignment that requires the aforementioned ...

  9. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    Educational software. Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.