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  2. Videography - Wikipedia

    en.wikipedia.org/wiki/Videography

    Videography is the process of capturing moving images on electronic media (e.g., videotape, direct to disk recording, or solid state storage) and even streaming media. The term includes methods of video production and post-production. It used to be considered the video equivalent of cinematography (moving images recorded on film stock ), but ...

  3. Digital imaging - Wikipedia

    en.wikipedia.org/wiki/Digital_imaging

    Digital imaging. Digital imaging or digital image acquisition is the creation of a digital representation of the visual characteristics of an object, [1] such as a physical scene or the interior structure of an object. The term is often assumed to imply or include the processing, compression, storage, printing and display of such images.

  4. Comparison of recording media - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_recording_media

    Analog. around 3–5 minutes per side. 45 rpm record. Analog. often around 4 minutes ( EP: 7 minutes) per side, up to 6 per side, in some cases even a few minutes longer. LP record. Analog. typically 15–25 minutes per side (30 minutes per side for classical & spoken word), although 45 minutes is possible with tight groove spacing and no ...

  5. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    Video games. A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel ...

  6. The Media Equation - Wikipedia

    en.wikipedia.org/wiki/The_Media_Equation

    The Media Equation. The Media Equation is a general communication theory that claims people tend to assign human characteristics to computers and other media, and treat them as if they were real social actors. [1] The effects of this phenomenon on people experiencing these media are often profound, leading them to behave and to respond to these ...

  7. Digital humanities - Wikipedia

    en.wikipedia.org/wiki/Digital_humanities

    Digital humanities ( DH) is an area of scholarly activity at the intersection of computing or digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanities, as well as the analysis of their application. [1] [2] DH can be defined as new ways of doing scholarship that involve ...

  8. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning is learning that is supported by technology. [1] It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote education ...

  9. Ambient media - Wikipedia

    en.wikipedia.org/wiki/Ambient_media

    Ambient media are out-of-home products and services determined by some as non-traditional or alternative media. Examples are messages on the backs of car park receipts, on hanging straps in railway carriages, posters inside sports club locker rooms and on the handles of supermarket trolleys. It also includes such techniques as projecting huge ...