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social media. streaming services. "Digital entertainment", largely a hard to define marketing term, [3] rests upon entertainment technology and ultimately on the enabling basic technologies computers, Internet / World Wide Web, Digital Rights Management, multimedia and streaming media. [4] Apart from pure entertainment, the term rests upon the ...
Digital content is any content that exists in the form of digital data. Digital content is stored on digital media or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, digital content includes popular media types, while a ...
Digital is defined as any data represented by a series of digits, and media refers to methods of broadcasting or communicating this information. Together, digital media refers to mediums of digitized information broadcast through a screen and/or a speaker. [1]
The International Telecommunication Union ( ITU) [Note 1] is a specialized agency of the United Nations responsible for many matters related to information and communication technologies. [1] It was established on 17 May 1865 as the International Telegraph Union, significantly predating the UN and making it the oldest UN agency. [2]
Digital literacy. A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share ...
Digital citizenship is a term used to define the appropriate and responsible use of technology among users. Three principles were developed by Mike Ribble to teach digital users how to responsibly use technology to become a digital citizen: respect, educate, and protect. [38]
Digital empathy. Digital empathy is the application of the core principles of empathy – compassion, cognition, and emotion – into technical designs to enhance user experience. According to Friesem (2016), digital empathy is the cognitive and emotional ability to be reflective and socially responsible while strategically using digital media. [1]
In common usage, multimedia refers to the usage of multiple media of communication, including video, still images, animation, audio, and text, in such a way that they can be accessed interactively. Video, still images, animation, audio, and written text are the building blocks on which multimedia takes shape.