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The Knirk and Gustafson Instructional Design Model has a simplistic design as it is done in three main phases (İşman, Çağlar, Dabaj, & Ersözlü, 2005). However, the model can be used successfully by the experts and beginners alike. The Hannifin and Peck Model also uses three phases but does not have separate phases (Pappas, 2015) as it ...
Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. [1] Students learn about a subject by working for an extended period of time to investigate and respond to a complex question ...
Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Blended learning requires the physical presence of ...
Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1] In professional learning contexts, individuals ...
Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information. The Fleming VARK model also includes Kinesthetic ...
An iterative, non-linear process, design thinking includes activities such as context analysis, user testing, problem finding and framing, ideation and solution generating, creative thinking, sketching and drawing, prototyping, and evaluating. Core features of design thinking include the abilities to: employ non-verbal, graphic/spatial ...
Microlearning refers to a set of compact e-learning modules that are designed to reduce learner fatigue. The modules can be educational, professional, or skill-based, and are usually designed to be less than 20 minutes long, with a single learning objective or topic. [1] The name originates from the Greek word 'micro' meaning 'small'.
A stable binary format (called a .ppt file, like all earlier binary formats) that was shared as the default in PowerPoint 97 through PowerPoint 2003 for Windows, and in PowerPoint 98 through PowerPoint 2004 for Mac (that is, in PowerPoint versions 8.0 through 11.0) was finally created. It was based on the Compound File Binary Format.