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Resources Connection, Inc. was founded in June 1996 by a team at Deloitte, led by Donald B. Murray, who was then a senior partner with Deloitte. The company operated as a part of Deloitte from June 1996 until April 1999 when a management-led buyout was completed in partnership with several investors.
Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh title in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City. Set within the fictional state of San Andreas, the game follows Carl "CJ" Johnson, who returns home after his mother's ...
The Cascadia subduction zone is a 960 km (600 mi) fault at a convergent plate boundary, about 110–160 km (70–100 mi) off the Pacific coast, that stretches from northern Vancouver Island in Canada to Northern California in the United States. It is capable of producing 9.0+ magnitude earthquakes and tsunamis that could reach 30 m (98 ft).
The San Andreas Fault is a continental right-lateral strike-slip transform fault that extends roughly 1,200 kilometers (750 mi) through the U.S. state of California. [1] It forms part of the tectonic boundary between the Pacific Plate and the North American Plate.
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Nationality. American. Carl " CJ " Johnson is a fictional character and the playable protagonist of the 2004 video game Grand Theft Auto: San Andreas, the fifth main installment in Rockstar Games ' Grand Theft Auto series. He is voiced by Young Maylay, who also served as the likeness for the character. In the game's storyline, Carl is depicted ...
The San Jacinto Fault Zone and the San Andreas Fault (SAF) accommodate up to 80% of the slip rate between the North American and Pacific plates.The extreme southern portion of the SAF has experienced two moderate events in historical times, while the SJFZ is one of California's most active fault zones and has repeatedly produced both moderate and large events.
The idea was first raised during Grand Theft Auto: San Andreas ' development, but contemporaneous hardware restrictions made it infeasible. Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists.