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  2. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  3. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    Dependency injection. Dependency injection is often used alongside specialized frameworks, known as 'containers', to facilitate program composition. In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ). In OOP, computer programs are designed by making ...

  5. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    Builder pattern. The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. The intent of the builder design pattern is to separate the construction of a complex object from its representation. It is one of the Gang of Four design patterns .

  6. Comparison of programming paradigms - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    Differences in terminology. Despite multiple (types of) programming paradigms existing in parallel (with sometimes apparently conflicting definitions), many of the underlying fundamental components remain more or less the same (constants, variables, datafields, subroutine calls etc.) and must inevitably be incorporated into each separate paradigm with equally similar attributes or functions.

  7. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance ), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a ...

  8. Comparison of programming languages (object-oriented programming)

    en.wikipedia.org/wiki/Comparison_of_programming...

    Comparison of Visual Basic and Visual Basic .NET. v. t. e. This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures .

  9. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining classes of objects, instead of inheritance occurring via the objects alone (compare prototype-based programming ). The most popular and developed model of OOP is a class-based model, instead of an ...