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  2. Robert J. Marzano - Wikipedia

    en.wikipedia.org/wiki/Robert_J._Marzano

    Robert J. Marzano is an educational researcher in the United States. He has done educational research and theory on the topics of standards-based assessment, cognition, high-yield teaching strategies, and school leadership, including the development of practical programs and tools for teachers and administrators in K–12 schools.

  3. File:Modul Pengajaran Sumber Pembelajaran Terbuka bagi ...

    en.wikipedia.org/wiki/File:Modul_Pengajaran_S...

    Description Modul Pengajaran Sumber Pembelajaran Terbuka bagi Pelatih.pdf. Bahasa Indonesia: Modul “Pengajaran Sumber Pembelajaran bagi Pelatih” terbit sebagai upaya dari Creative Commons Indonesia dalam mempromosikan dan memperkuat sumber pembelajaran terbuka (SPT) di Indonesia, sekaligus menjadi kelanjutan dari buklet SPT yang terdiri ...

  4. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward Design model. Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be ...

  5. Richard E. Mayer - Wikipedia

    en.wikipedia.org/wiki/Richard_E._Mayer

    Richard E. Mayer (born 1947) is an American educational psychologist and Professor of Psychology at the University of California, Santa Barbara (UCSB) where he has served since 1975. He received a PhD in psychology from the University of Michigan (1973), and served as a Visiting Assistant Professor of Psychology at Indiana University (1973–1975).

  6. Learning curve - Wikipedia

    en.wikipedia.org/wiki/Learning_curve

    A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the horizontal axis), that is to say, the more someone, groups, companies or industries perform a task, the better their performance at the task.

  7. Connectivism - Wikipedia

    en.wikipedia.org/wiki/Connectivism

    Connectivism is a theoretical framework for understanding learning in a digital age. It emphasizes how internet technologies such as web browsers, search engines, wikis, online discussion forums, and social networks contributed to new avenues of learning. Technologies have enabled people to learn and share information across the World Wide Web ...

  8. Psychological evaluation - Wikipedia

    en.wikipedia.org/wiki/Psychological_evaluation

    Psychological evaluation is a method to assess an individual's behavior, personality, cognitive abilities, and several other domains. A common reason for a psychological evaluation is to identify psychological factors that may be inhibiting a person's ability to think, behave, or regulate emotion functionally or constructively.

  9. Mnemonic - Wikipedia

    en.wikipedia.org/wiki/Mnemonic

    Mnemonic. Knuckle mnemonic for the number of days in each month of the Gregorian calendar. Each knuckle represents a 31-day month. A mnemonic device ( / nɪˈmɒnɪk / nih-MON-ik) [1] or memory device is any learning technique that aids information retention or retrieval in the human memory, often by associating the information with something ...