Search results
Results from the WOW.Com Content Network
Learn about the history, forms, and uses of digital media in education, from the 20th century to the present. Explore how digital media has transformed communication, learning, and assessment in various contexts and platforms.
Multimedia is the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. Learn about the origin, types, and applications of multimedia in various fields such as education, entertainment, communication, and digital art.
Newer generation web 2.0 services provide customizable, inexpensive platforms for authoring and disseminating multimedia-rich e-learning courses and do not need specialized information technology (IT) support. [82] Pedagogical theory may have application in encouraging and assessing online participation. [83]
Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. It encompasses various domains, terms, and concepts related to learning and teaching with technology, such as e-learning, m-learning, virtual education, and smart learning.
Audiovisual education is an instruction method that uses multimedia to improve comprehension and retention. Learn about its history, objectives, advantages, disadvantages, and equipment used for audiovisual presentations.
Interactive media is a method of communication that responds to the user's actions and presents content such as text, image, animation, video and audio. Learn about the history, terminology, advantages, disadvantages and examples of interactive media in various fields and contexts.
OER Commons was spearheaded in 2007 by the Institute for the Study of Knowledge Management in Education (ISKME), a nonprofit education research institute dedicated to innovation in open education content and practices, as a way to aggregate, share, and promote open educational resources to educators, administrators, parents, and students.
Students majoring in elementary education were asked to (1) recognize elements of rhythm notation, and (2) listen to rhythm patterns and identify their notations. This was the first known application of the PLATO random-access audio device to computer-based music instruction.