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  2. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [ 1 ] AR can be defined as a system that incorporates three basic features: a combination of real and virtual ...

  3. WebAR - Wikipedia

    en.wikipedia.org/wiki/WebAR

    WebAR. WebAR, previously known as the Augmented Web, is a web technology that allows for augmented reality functionality within a web browser. It is a combination of HTML, Web Audio, WebGL, and WebRTC. [1] From 2020s more known as web-based Augmented Reality or WebAR, which is about the use of augmented reality elements in browsers.

  4. Ronald Azuma - Wikipedia

    en.wikipedia.org/wiki/Ronald_Azuma

    Ronald Azuma is an American computer scientist, widely recognized for contributing to the field of augmented reality (AR). His work A survey of augmented reality [2] became the most cited article in the AR field and is one of the most influential MIT Press papers of all time. [3] Azuma is considered to provide a commonly accepted definition of ...

  5. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    Augmented learning is an on-demand learning technique where the environment adapts to the learner. By providing remediation on-demand, learners can gain greater understanding of a topic while stimulating discovery and learning. [1] Technologies incorporating rich media and interaction have demonstrated the educational potential that scholars ...

  6. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality. Extended reality (XR) is an umbrella term to refer to augmented reality (AR), virtual reality (VR), and mixed reality (MR). The technology is intended to combine or mirror the physical world with a " digital twin world" able to interact with it, [1][2] giving users an immersive experience by being in a virtual or augmented ...

  7. The Sword of Damocles (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/The_Sword_of_Damocles...

    The Sword of Damocles is widely misattributed as the name of the first AR (or VR) display prototype. According to Ivan Sutherland, this was merely a joke name for the mechanical system that supported and tracked (using attached wires) the actual HMD below it. [1] It happened to look like a giant overhead cross, hence the joke.

  8. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  9. Virtual Reality Applications Center - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality...

    The Virtual Reality Applications Center (VRAC) is a research center within the Engineering Teaching and Research Complex (ETRC) at Iowa State University (ISU) and is involved in advanced research of virtual reality (VR), augmented reality (AR), human computer interaction (HCI), visualization, and is home to the world's highest resolution immersive virtual reality facility, known as the C6.