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Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.
e. Information theory is the mathematical study of the quantification, storage, and communication of information. [1] The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. [2] : vii The field, in applied mathematics, is at the intersection of probability theory ...
Mathematics is the classification and study of all possible patterns. [13] Walter Warwick Sawyer, 1955. Yet another approach is to make abstraction the defining criterion: Mathematics is a broad-ranging field of study in which the properties and interactions of idealized objects are examined. [14]
Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media. Media Studies may draw on traditions from both the social sciences and the humanities, but mostly from its core disciplines of mass communication, communication, communication sciences, and ...
Gamma correction is a type of power law function whose exponent is the Greek letter gamma ( γ ). It should not be confused with the mathematical Gamma function. The lower case gamma, γ, is a parameter of the former; the upper case letter, Γ, is the name of (and symbol used for) the latter (as in Γ ( x )).
Applications. Mathematical visualization is used throughout mathematics, particularly in the fields of geometry and analysis. Notable examples include plane curves, space curves, polyhedra, ordinary differential equations, partial differential equations (particularly numerical solutions, as in fluid dynamics or minimal surfaces such as soap ...
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, [1] algebra, [2] geometry, [1] and analysis, [3 ...
In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position ...