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  2. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected. Event-driven programs can be written in any programming ...

  3. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Event (computing) In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways.

  4. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    An event driven architecture may be built on four logical layers, starting with the sensing of an event (i.e., a significant temporal state or fact), proceeding to the creation of its technical representation in the form of an event structure and ending with a non-empty set of reactions to that event. [6]

  5. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    Event loop. In computer science, the event loop is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally blocks the request until an event has arrived), then calls the relevant event handler ...

  6. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Observer pattern. In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods . It is often used for implementing distributed event ...

  7. Reactive programming - Wikipedia

    en.wikipedia.org/wiki/Reactive_programming

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation ...

  8. Event management - Wikipedia

    en.wikipedia.org/wiki/Event_management

    Event management is the application of project management to the creation and development of small and/or large-scale personal or corporate events such as festivals, conferences, ceremonies, weddings, formal parties, concerts, or conventions. It involves studying the brand, identifying its target audience, devising the event concept, and ...

  9. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    A discrete-event simulation ( DES) models the operation of a system as a ( discrete) sequence of events in time. Each event occurs at a particular instant in time and marks a change of state in the system. [1] Between consecutive events, no change in the system is assumed to occur; thus the simulation time can directly jump to the occurrence ...

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