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artist. composer. musician. Known for. Stardew Valley. Spouse. Amber Hageman. Eric Barone (born December 3, 1987), known professionally as ConcernedApe, is an American game designer and musician. He is best known for independently creating the video game Stardew Valley.
Stardew Valley is an open-ended game, allowing players to grow crops, raise livestock, fish, cook, mine, forage, and socialize with the townspeople, including the ability to marry and have children. It allows up to eight players to play online together. Barone solely developed Stardew Valley for over four and a half years.
Story of Seasons. Story of Seasons, known in Japan as Bokujō Monogatari[a] and formerly known as Harvest Moon, is an agricultural farming life simulation video game series created by Yasuhiro Wada and developed by Victor Interactive Software (acquired by Marvelous Entertainment in 2003, now Marvelous Inc.). Story of Seasons was the first game ...
Graveyard Keeper is a graveyard-keeping management simulation game inspired by Stardew Valley and based on Harvest Moon. [4] At the start of the game, the player becomes the recipient of a plot of land including a small graveyard once owned by his predecessor near a small town. The cemetery plot is initially overrun with boulders, trees, stumps ...
Construction and management simulation (CMS), [1] sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. [2] Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage ...
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined ...
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e. Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game[1] and simulated life game (SLG).