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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Suppose you would like to find the shortest path between two intersections on a city map: a starting point and a destination. Dijkstra's algorithm initially marks the distance (from the starting point) to every other intersection on the map with infinity. This is done not to imply that there is an infinite distance, but to note that those ...

  3. Euclidean distance - Wikipedia

    en.wikipedia.org/wiki/Euclidean_distance

    That is (unlike road distance with one-way streets) the distance between two points does not depend on which of the two points is the start and which is the destination. [11] It is positive, meaning that the distance between every two distinct points is a positive number, while the distance from any point to itself is zero. [11]

  4. Geodesic - Wikipedia

    en.wikipedia.org/wiki/Geodesic

    Klein quartic with 28 geodesics (marked by 7 colors and 4 patterns). In geometry, a geodesic (/ ˌ dʒ iː. ə ˈ d ɛ s ɪ k,-oʊ-,-ˈ d iː s ɪ k,-z ɪ k /) [1] [2] is a curve representing in some sense the shortest [a] path between two points in a surface, or more generally in a Riemannian manifold.

  5. Hausdorff distance - Wikipedia

    en.wikipedia.org/wiki/Hausdorff_distance

    Informally, two sets are close in the Hausdorff distance if every point of either set is close to some point of the other set. The Hausdorff distance is the longest distance someone can be forced to travel by an adversary who chooses a point in one of the two sets, from where they then must travel to the other set.

  6. Two-point equidistant projection - Wikipedia

    en.wikipedia.org/wiki/Two-point_equidistant...

    The two-point equidistant projection or doubly equidistant projection is a map projection first described by Hans Maurer in 1919 and Charles Close in 1921. [1] [2] It is a generalization of the much simpler azimuthal equidistant projection. In this two-point form, two locus points are chosen by the mapmaker to configure the projection ...

  7. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a given point in space is specified by three real numbers: the radial distance r along the radial line connecting the point to the fixed point of origin; the polar angle θ between the radial line and a polar axis; and the ...

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