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Application of Learning theory (education) to E-Learning (theory) As alluded to at the beginning of this section, the discussion of whether to use virtual or physical learning environments is unlikely to yield an answer in the current format. First, the efficacy of the learning environment may depend on the concept being taught. [71]
Richard E. Mayer (born 1947) is an American educational psychologist and Professor of Psychology at the University of California, Santa Barbara (UCSB) where he has served since 1975. He received a PhD in psychology from the University of Michigan (1973), and served as a Visiting Assistant Professor of Psychology at Indiana University (1973–1975).
PPSMI. Pengajaran dan Pembelajaran Sains dan Matematik Dalam Bahasa Inggeris (PPSMI, Malay for the teaching and learning of science and mathematics in English) is a government policy aimed at improving the command of the English language among pupils at primary and secondary schools in Malaysia. In accordance to this policy, the Science and ...
In 1984, Ronald E. Rice defined new media as communication technologies that enable or facilitate user-to-user interactivity and interactivity between user and information. [38] Such a definition replaces the "one-to-many" model of traditional mass communication with the possibility of a "many-to-many" web of communication.
Sekolah Berasrama Penuh. Sekolah Berasrama Penuh (SBP) or Fully Residential School is a school system established in Malaysia to nurture outstanding students to excel in academics and extracurricular activities. Since 2008, SBPs are directly administered by Fully Residential and Excellent Schools Management Division, Ministry of Education.
Website. www.mmu.edu.my. The Multimedia University (Malay: Universiti Multimedia; abbreviated as MMU), is a private research university in Cyberjaya and Melaka in Malaysia. Founded in 1997, it is the first private university within Malaysia and is a member of The Alliance of Government Linked Universities (GLU).
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation ...
The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...