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  2. Dave Kerzner - Wikipedia

    en.wikipedia.org/wiki/Dave_Kerzner

    Dave Kerzner. David Nathaniel Kerzner (born July 10, 1968) is an American musician, songwriter, producer, and sound designer as well as founder of the sound sampling development company Sonic Reality Inc. Along with Simon Collins, Kerzner is the co-founder of the band Sound of Contact. [1] He is also the co-founder of the band Mantra Vega. [2]

  3. Sonic Reality - Wikipedia

    en.wikipedia.org/wiki/Sonic_Reality

    Dave Kerzner. (President & CEO) Erik Norlander. (Managing Director) Website. SonicReality.com. Sonic Reality Incorporated is an American sound development and music software company founded in 1996 by keyboardist and music producer Dave Kerzner. [ 1] The company is headquartered in Miami, Florida. [ 1]

  4. List of CD-i games - Wikipedia

    en.wikipedia.org/wiki/List_of_CD-i_games

    This is a list of games made on the CD-i format, [1] [2] [3] organised alphabetically by name. It includes cancelled games as well as actual releases. There are currently 208 games on this list; the vast majority were published by Philips Interactive Media.

  5. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including ...

  6. RiffWorks - Wikipedia

    en.wikipedia.org/wiki/RiffWorks

    RiffWorks. RiffWorks is a guitar recording and online song collaboration program for Mac OS and Windows. RiffWorks is designed and developed by Sonoma Wire Works. The program includes guitar effects, drum tracks, an online music collaboration system, and the ability to post songs to its online community, RiffWorld.com.

  7. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position ...

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