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  2. Queueing theory - Wikipedia

    en.wikipedia.org/wiki/Queueing_theory

    Queueing theory is the mathematical study of waiting lines, or queues. A queueing model is constructed so that queue lengths and waiting time can be predicted. Queueing theory is generally considered a branch of operations research because the results are often used when making business decisions about the resources needed to provide a service.

  3. Little's law - Wikipedia

    en.wikipedia.org/wiki/Little's_law

    For example: A queue depth meter shows an average of nine jobs waiting to be serviced. Add one for the job being serviced, so there is an average of ten jobs in the system. Another meter shows a mean throughput of 50 per second. The mean response time is calculated as 0.2 seconds = 10 / 50 per second. Customers in the store

  4. Memorylessness - Wikipedia

    en.wikipedia.org/wiki/Memorylessness

    The universal law of radioactive decay, which describes the time until a given radioactive particle decays, is a real-life example of memorylessness. An often used (theoretical) example of memorylessness in queueing theory is the time a storekeeper must wait before the arrival of the next customer. Discrete memorylessness

  5. M/M/1 queue - Wikipedia

    en.wikipedia.org/wiki/M/M/1_queue

    Response time. The average response time or sojourn time (total time a customer spends in the system) does not depend on scheduling discipline and can be computed using Little's law as 1/(μ − λ). The average time spent waiting is 1/(μ − λ) − 1/μ = ρ/(μ − λ). The distribution of response times experienced does depend on ...

  6. G/G/1 queue - Wikipedia

    en.wikipedia.org/wiki/G/G/1_queue

    The numerical solution for the GI/G/1 can be obtained by discretizing the time. Waiting time. Kingman's formula gives an approximation for the mean waiting time in a G/G/1 queue. Lindley's integral equation is a relationship satisfied by the stationary waiting time distribution which can be solved using the Wiener–Hopf method.

  7. Stanford marshmallow experiment - Wikipedia

    en.wikipedia.org/wiki/Stanford_marshmallow...

    Stanford marshmallow experiment. The Stanford marshmallow experiment was a study on delayed gratification in 1970 led by psychologist Walter Mischel, a professor at Stanford University. [1] In this study, a child was offered a choice between one small but immediate reward, or two small rewards if they waited for a period of time.

  8. M/D/1 queue - Wikipedia

    en.wikipedia.org/wiki/M/D/1_queue

    where τ is the mean service time; σ 2 is the variance of service time; and ρ=λτ < 1, λ being the arrival rate of the customers. For M/M/1 queue, the service times are exponentially distributed, then σ 2 = τ 2 and the mean waiting time in the queue denoted by W M is given by the following equation:

  9. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    Semaphore (programming) In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system. Semaphores are a type of synchronization primitive.