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  2. Experience - Wikipedia

    en.wikipedia.org/wiki/Experience

    Experience refers to conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these processes. Understood as a conscious event in the widest sense, experience involves a subject to which various items are presented. In this sense, seeing a yellow bird on a branch presents ...

  3. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning ( ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2] [3] [4] Experiential learning is distinct from rote or ...

  4. Experiential knowledge - Wikipedia

    en.wikipedia.org/wiki/Experiential_knowledge

    As defined by Thomasina Borkman (Emeritus Professor of Sociology, George Mason University) experiential knowledge is the cornerstone of therapy in self-help groups, [12] as opposed to both lay (general) and professional knowledge. Sharing in such groups is the narration of significant life experiences in a process through which the knowledge ...

  5. Qualia - Wikipedia

    en.wikipedia.org/wiki/Qualia

    Qualia. The "redness" of red is a commonly used example of a quale. In philosophy of mind, qualia ( / ˈkwɑːliə, ˈkweɪ -/; sg.: quale /- li /) are defined as instances of subjective, conscious experience. The term qualia derives from the Latin neuter plural form ( qualia) of the Latin adjective quālis ( Latin pronunciation: [ˈkʷaːlɪs ...

  6. Eureka effect - Wikipedia

    en.wikipedia.org/wiki/Eureka_effect

    The eureka effect (also known as the Aha! moment or eureka moment) refers to the common human experience of suddenly understanding a previously incomprehensible problem or concept. Some research describes the Aha! effect (also known as insight or epiphany) as a memory advantage, [1] [2] but conflicting results exist as to where exactly it ...

  7. Lived experience - Wikipedia

    en.wikipedia.org/wiki/Lived_experience

    Lived experience. In qualitative phenomenological research, lived experience refers to the first-hand involvement or direct experiences and choices of a given person, and the knowledge that they gain from it, as opposed to the knowledge a given person gains from second-hand or mediated source. [1] [2] It is a category of qualitative research ...

  8. Flow (psychology) - Wikipedia

    en.wikipedia.org/wiki/Flow_(psychology)

    Flow is an innately positive experience; it is known to "produce intense feelings of enjoyment". An experience that is so enjoyable should lead to positive affect and happiness in the long run. Also, Csikszentmihályi stated that happiness is derived from personal development and growth– and flow situations permit the experience of personal ...

  9. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience ( UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility, ease of use, and efficiency. Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...