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The Sims 2. The Sims 2 is a 2005 life simulation video game developed by Amaze Entertainment and published by Electronic Arts for the Nintendo DS. Development of the game began following the success of The Sims 2 for personal computers. The handheld versions of The Sims 2 were the final games in the Sims series to be developed by Amaze ...
The Sims 2. The Sims 2 is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS by Aspyr was released on June 17, 2005.
The Sims 2 is a 2005 life simulation video game developed by Amaze Entertainment and published by Electronic Arts for the Game Boy Advance (GBA). Development of the game began following the success of The Sims 2 for personal computers. The GBA version differs significantly from the original version, being a game with linear progression in the ...
Ever since Electronic Arts decided to get into the business of social gaming -- the big question has always been -- when will the company's most popular PC game -- The Sims -- be making the jump ...
The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting. The game features an open-ended gameplay, where players can choose their own goals and objectives, and customize ...
While EA and Playfish London have officially set The Sims Social live at this year's Gamescom (with a show award, to boot), we're going with "lives," because the game technically already lived.
The Sims Social is still not available to the general public, but the public relations campaign for The Sims on Facebook is clearly in full swing. Last week, we talked to the game developer about ...
Second Life is an online video game that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco –based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had ...
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