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  2. Hypermedia - Wikipedia

    en.wikipedia.org/wiki/Hypermedia

    e. Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. The term was first used in a 1965 article written by Ted Nelson ...

  3. Adaptive hypermedia - Wikipedia

    en.wikipedia.org/wiki/Adaptive_hypermedia

    Adaptive hypermedia is used in educational hypermedia, [2] [3] [4] on-line information and help systems, as well as institutional information systems. [5] Adaptive educational hypermedia tailors what the learner sees to that learner's goals, abilities, needs, interests, and knowledge of the subject, by providing hyperlinks that are most relevant to the user in an effort to shape the user's ...

  4. Hypertext fiction - Wikipedia

    en.wikipedia.org/wiki/Hypertext_fiction

    Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories.

  5. Hypertext - Wikipedia

    en.wikipedia.org/wiki/Hypertext

    HyperText is a way to link and access information of various kinds as a web of nodes in which the user can browse at will. Potentially, HyperText provides a single user-interface to many large classes of stored information, such as reports, notes, data-bases, computer documentation and on-line systems help.

  6. History of hypertext - Wikipedia

    en.wikipedia.org/wiki/History_of_hypertext

    The first hypermedia application was the Aspen Movie Map in 1978. In 1980, Tim Berners-Lee created ENQUIRE, an early hypertext database system somewhat like a wiki. The early 1980s also saw a number of experimental hypertext and hypermedia programs, many of whose features and terminology were later integrated into the Web.

  7. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Hypermedia is an example of non-linear content. Multimedia presentations can be live or recorded: A recorded presentation may allow interactivity via a navigation system; A live multimedia presentation may allow interactivity via an interaction with the presenter or performer.

  8. HATEOAS - Wikipedia

    en.wikipedia.org/wiki/HATEOAS

    HATEOAS. Hypermedia as the engine of application state (HATEOAS) is a constraint of the REST software architectural style that distinguishes it from other network architectural styles. With HATEOAS, a client interacts with a network application whose application servers provide information dynamically through hypermedia.

  9. REST - Wikipedia

    en.wikipedia.org/wiki/REST

    REST. REST (Re presentational S tate T ransfer) is a software architectural style that was created to guide the design and development of the architecture for the World Wide Web. REST defines a set of constraints for how the architecture of a distributed, Internet -scale hypermedia system, such as the Web, should behave.