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  2. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming. In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. UI events from mice, keyboards, touchpads and touchscreens, and external sensor inputs are common cases. Events may also be programmatically generated, such as from messages ...

  3. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Event (computing) In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways.

  4. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    The event itself is a pointer to a method in another object. If the pointer is not empty, when an event occurs, the event handler is called. Events are commonly used in classes that support GUI. This is not the only area of application for events, however. The following code is an example of using events:

  5. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    Event loop. In computer science, the event loop (also known as message dispatcher, message loop, message pump, or run loop) is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally blocks the ...

  6. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    A callback can be used for event handling. Often, consuming code registers a callback for a particular type of event. When that event occurs, the callback is called. Callbacks are often used to program the graphical user interface (GUI) of a program that runs in a windowing system. The application supplies a reference to a custom callback ...

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. It is often used for implementing distributed event-handling systems in ...

  8. List of multi-sport events - Wikipedia

    en.wikipedia.org/wiki/List_of_multi-sport_events

    Some of the most recognised sporting events in the world today are multi-sport events – the Asian Games, the Commonwealth Games, the Pan American Games and the Mediterranean Games – among others. This article lists all major multi-sport events, whether defunct or functioning, in the modern day. A full listing of all major multi-sport events ...

  9. Event tree analysis - Wikipedia

    en.wikipedia.org/wiki/Event_tree_analysis

    Event tree analysis (ETA) is a forward, top-down, logical modeling technique for both success and failure that explores responses through a single initiating event and lays a path for assessing probabilities of the outcomes and overall system analysis. [1] This analysis technique is used to analyze the effects of functioning or failed systems ...

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