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  2. Digital image processing - Wikipedia

    en.wikipedia.org/wiki/Digital_image_processing

    Many of the techniques of digital image processing, or digital picture processing as it often was called, were developed in the 1960s, at Bell Laboratories, the Jet Propulsion Laboratory, Massachusetts Institute of Technology, University of Maryland, and a few other research facilities, with application to satellite imagery, wire-photo standards conversion, medical imaging, videophone ...

  3. Digital rights management - Wikipedia

    en.wikipedia.org/wiki/Digital_rights_management

    DRM became a major concern with the growth of the Internet in the 1990s, as piracy crushed CD sales and online video became popular. It peaked in the early 2000s as various countries attempted to respond with legislation and regulations and dissipated in the 2010s as social media and streaming services largely replaced piracy and content providers elaborated next-generation business models.

  4. ITU-T - Wikipedia

    en.wikipedia.org/wiki/ITU-T

    The ITU-T mission is to ensure the efficient and timely production of standards covering all fields of telecommunications and Information Communication Technology (ICTs) on a worldwide basis, as well as defining tariff and accounting principles for international telecommunication services.

  5. Digital heritage - Wikipedia

    en.wikipedia.org/wiki/Digital_heritage

    Digital heritage is the use of digital media in the service of understanding and preserving cultural or natural heritage. [1] [2] [3]The Charter on the Preservation of Digital Heritage of UNESCO defines digital heritage as embracing "cultural, educational, scientific and administrative resources, as well as technical, legal, medical and other kinds of information created digitally, or ...

  6. Digital anthropology - Wikipedia

    en.wikipedia.org/wiki/Digital_anthropology

    Digital anthropology is the anthropological study of the relationship between humans and digital-era technology. The field is new, and thus has a variety of names with a variety of emphases. These include techno-anthropology, [1] digital ethnography, cyberanthropology, [2] and virtual anthropology. [3]

  7. AAA (video game industry) - Wikipedia

    en.wikipedia.org/wiki/AAA_(video_game_industry)

    In the video game industry, AAA (Triple-A) is a buzzword used to classify video games produced or distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games. [1]

  8. Liberty Media - Wikipedia

    en.wikipedia.org/wiki/Liberty_Media

    Liberty Media Corporation (commonly referred to as Liberty Media or just Liberty) is an American mass media company founded by John C. Malone in 1991. The company has three divisions, reflecting its ownership stakes in Formula One Group, Sirius XM, and Live Nation Entertainment. The Sirius XM Holdings segment operates two audio entertainment ...

  9. Old media - Wikipedia

    en.wikipedia.org/wiki/Old_media

    Old media, opposed to its newer counterpart, has been found by theorists and historians like Chris Anderson (author of The Long Tail and The Long Tail Phenomenon of Mass Communication), [9] Marshall McLuhan, Wolfgang Ernst, and Carolyn Marvin [15] to be inaccurate to the realities of mass communication's progression.