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Chris is a gesture-based assistant for your car. /. Loaded 0%. CEO Holger Weiss demonstrates Chris, a device that allows you to use simple gestures to interact with your phone while driving. He ...
A child's hand location and movement being detected by a gesture recognition algorithm. Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, [citation needed] it employs mathematical ...
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
In 1990, Sears et al. published a review of academic research on single and multi-touch touchscreen human–computer interaction of the time, describing single touch gestures such as rotating knobs, swiping the screen to activate a switch (or a U-shaped gesture for a toggle switch), and touchscreen keyboards (including a study that showed that ...
Founded in 1986 by Canadians Vincent John Vincent [2] and Francis MacDougall, [3] this privately held company develops and licenses gesture recognition software based on computer vision techniques. The partners invented video gesture control in 1986 and received their base patent in 1996 for the GestPoint video gesture control system.
Affective computing. Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. [1]
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