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  2. Business simulation - Wikipedia

    en.wikipedia.org/wiki/Business_simulation

    Business simulation or corporate simulation is simulation used for business training, education or analysis. It can be scenario -based or numeric -based. Most business simulations are used for business acumen training and development. Learning objectives include: strategic thinking, decision making, problem solving, financial analysis, market ...

  3. Business simulation game - Wikipedia

    en.wikipedia.org/wiki/Business_simulation_game

    e. Business simulation games, [1] [2] also known as economic simulation games [3] [4] or tycoon games, are games that focus on the management of economic processes, [5] usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, [2] and can thus be ...

  4. List of business simulation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_business...

    An "advertising tycoon game". Software and hardware focused sandbox business simulation game. A pharmaceutical conglomerate management simulator. Sixth title in the series. Hybrid with RTS elements. 2D top view prison building and management game. Gladiator management sim with RPG and tycoon elements.

  5. Markstrat - Wikipedia

    en.wikipedia.org/wiki/Markstrat

    Markstrat. Markstrat is a business market simulation game developed by Jean-Claude Larréché and Professor Hubert Gatignon, in which players take control of a virtual corporation. Players make a number of decisions in marketing, finance, research and development, and other areas in order to achieve a better performance than competing players ...

  6. Live, virtual, and constructive - Wikipedia

    en.wikipedia.org/wiki/Live,_virtual,_and...

    Live, virtual, and constructive. Live, Virtual, & Constructive ( LVC) Simulation is a broadly used taxonomy for classifying Modeling and Simulation (M&S). However, categorizing a simulation as a live, virtual, or constructive environment is problematic since there is no clear division among these categories. The degree of human participation in ...

  7. Test market - Wikipedia

    en.wikipedia.org/wiki/Test_market

    Research. v. t. e. A test market, in the field of business and marketing, is a geographic region or demographic group used to gauge the viability of a product or service in the mass market prior to a wide scale roll-out. The criteria used to judge the acceptability of a test market region or group include: a population that is demographically ...

  8. Marketing simulation game - Wikipedia

    en.wikipedia.org/wiki/Marketing_simulation_game

    A marketing simulation game usually contains a number of scenarios and provides participants with results in response to their decisions. The games can be played either by individuals or teams. The learning environment is usually a collaborative and/or competitive market in which participants represent companies which need to take decisions in ...

  9. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual ...

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