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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.

  3. Multimodality - Wikipedia

    en.wikipedia.org/wiki/Multimodality

    Multimodality is the application of multiple literacies within one medium. Multiple literacies or "modes" contribute to an audience's understanding of a composition. [1] Everything from the placement of images to the organization of the content to the method of delivery creates meaning.

  4. Information theory - Wikipedia

    en.wikipedia.org/wiki/Information_theory

    v. t. e. Information theory is the mathematical study of the quantification, storage, and communication of information. [1] The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. [2] : vii The field, in applied mathematics, is at the intersection of probability theory ...

  5. Gamma correction - Wikipedia

    en.wikipedia.org/wiki/Gamma_correction

    Gamma correction is a type of power law function whose exponent is the Greek letter gamma ( γ ). It should not be confused with the mathematical Gamma function. The lower case gamma, γ, is a parameter of the former; the upper case letter, Γ, is the name of (and symbol used for) the latter (as in Γ ( x )).

  6. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position ...

  7. Definitions of mathematics - Wikipedia

    en.wikipedia.org/wiki/Definitions_of_mathematics

    Mathematics is the classification and study of all possible patterns. [13] Walter Warwick Sawyer, 1955. Yet another approach is to make abstraction the defining criterion: Mathematics is a broad-ranging field of study in which the properties and interactions of idealized objects are examined. [14]

  8. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, [1] algebra, [2] geometry, [1] and analysis, [3 ...

  9. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model.