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  2. Digital footprint - Wikipedia

    en.wikipedia.org/wiki/Digital_footprint

    Corporations are also able to produce customized ads based on browsing history. On the other hand, others can reap the benefits by profiting off their digital footprint as social media influencers. Furthermore, employers use a candidate's digital footprint for online vetting and assessing fit due to its reduced cost and accessibility.

  3. Out-of-home advertising - Wikipedia

    en.wikipedia.org/wiki/Out-of-home_advertising

    A Nielsen media research study in 2009 showed that 91% of DVR owners skipped commercials. As a result, traditional TV advertisers are hungry for an effective substitute, and digital out-of-home ads appear to be one of the solutions. Digital out of home advertising seems to be a cost-effective way for promoting or marketing any brand or product.

  4. Global village - Wikipedia

    en.wikipedia.org/wiki/Global_village

    Global village. Global village describes the phenomenon of the entire world becoming more interconnected as the result of the propagation of media technologies throughout the world. The term was coined by Canadian media theorist Marshall McLuhan in his books The Gutenberg Galaxy: The Making of Typographic Man (1962) and Understanding Media ...

  5. Digital Media City - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_City

    Digital Media City ( DMC; Korean: 디지털미디어시티) is a high-tech complex for digital technologies, housing ubiquitous networked offices, apartments, exhibitions, conference halls, television network headquarters and cultural centers in Seoul, South Korea. [3] [4] It is located at 366, Worldcupbuk-ro, Mapo-gu, Seoul .

  6. Nebula - Wikipedia

    en.wikipedia.org/wiki/Nebula

    True color image of the Trifid Nebula, showing complex gas and plasma structure. A nebula (Latin for 'cloud, fog'; pl.: nebulae, nebulæ, or nebulas) is a distinct luminescent part of interstellar medium, which can consist of ionized, neutral, or molecular hydrogen and also cosmic dust.

  7. Non-linear media - Wikipedia

    en.wikipedia.org/wiki/Non-linear_media

    Non-linear media is a move away from traditional linear media, in which content is selected by the publisher to be consumed and is then done so passively. [1][2][3]There is no single specific form of non-linear media; rather, what might be considered non-linear changes as technology changes. Following the development and rise of digital non ...

  8. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    An immersive digital environment is an artificial, interactive, computer-created scene or "world" within which a user can immerse themselves. [38] Immersive digital environments could be thought of as synonymous with virtual reality, but without the implication that actual "reality" is being simulated.

  9. Windows Media DRM - Wikipedia

    en.wikipedia.org/wiki/Windows_Media_DRM

    Windows Media DRM. Windows Media DRM or WMDRM, is a Digital Rights Management service for the Windows Media platform. It is designed to provide delivery of audio or video content over an IP network to a PC or other playback device in such a way that the distributor can control how that content is used. WMDRM includes the following components: