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End-user computing ( EUC) refers to systems in which non-programmers can create working applications. [1] EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a trustworthy manner.
End-User Development can be defined as a set of methods, techniques, and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify or extend a software artifact. Ko et al. propose the following definition: [13]
End user. In product development, an end user (sometimes end-user) [a] is a person who ultimately uses or is intended to ultimately use a product. [1] [2] [3] The end user stands in contrast to users who support or maintain the product, [4] such as sysops, system administrators, database administrators, [5] information technology (IT) experts ...
A computer monitor provides a visual interface between the machine and the user. Human–computer interaction ( HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people ( users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that ...
t. e. A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name ). [a] Some software products provide services to other systems and have no direct end users .
User-centered design. User-centered design ( UCD) or user-driven development ( UDD) is a framework of process (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.
Defensive computing is a form of practice for computer users to help reduce the risk of computing problems, by avoiding dangerous computing practices. The primary goal of this method of computing is to be able to anticipate and prepare for potentially problematic situations prior to their occurrence, despite any adverse conditions of a computer system or any mistakes made by other users.
User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility , ease of use , and efficiency . Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...
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