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  2. Algorithm | Wikipedia

    en.wikipedia.org/wiki/Algorithm

    In mathematics and computer science, an algorithm (/ ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [ 1 ] Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution ...

  3. Search algorithm | Wikipedia

    en.wikipedia.org/wiki/Search_algorithm

    Search algorithm. In computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms ...

  4. Beam search | Wikipedia

    en.wikipedia.org/wiki/Beam_search

    Beam search. In computer science, beam search is a heuristic search algorithm that explores a graph by expanding the most promising node in a limited set. Beam search is a modification of best-first search that reduces its memory requirements. Best-first search is a graph search which orders all partial solutions (states) according to some ...

  5. Analysis of algorithms | Wikipedia

    en.wikipedia.org/wiki/Analysis_of_algorithms

    In computer science, the analysis of algorithms is the process of finding the computational complexity of algorithms —the amount of time, storage, or other resources needed to execute them. Usually, this involves determining a function that relates the size of an algorithm's input to the number of steps it takes (its time complexity) or the ...

  6. Data-driven programming | Wikipedia

    en.wikipedia.org/wiki/Data-driven_programming

    Data-driven programming is typically applied to streams of structured data, for filtering, transforming, aggregating (such as computing statistics), or calling other programs. Typical streams include log files, delimiter-separated values, or email messages, notably for email filtering. For example, an AWK program may take as input a stream of ...

  7. Dynamic programming | Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Dynamic programming Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.

  8. Structured programming | Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  9. Function (computer programming) | Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Function (computer programming) In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit[1] of software logic that has a well-defined interface and behavior and can be invoked multiple times.