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  2. Computer network programming - Wikipedia

    en.wikipedia.org/wiki/Computer_network_programming

    Very generally, most of communications can be divided into connection-oriented, and connectionless.Whether a communication is connection-oriented or connectionless, is defined by the communication protocol, and not by application programming interface (API).

  3. Session (computer science) - Wikipedia

    en.wikipedia.org/wiki/Session_(computer_science)

    Session (computer science) In computer science and networking in particular, a session is a time-delimited two-way link, a practical (relatively high) layer in the TCP/IP protocol enabling interactive expression and information exchange between two or more communication devices or ends – be they computers, automated systems, or live active ...

  4. Network socket - Wikipedia

    en.wikipedia.org/wiki/Network_socket

    A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture. Sockets are created only during the lifetime of a ...

  5. Login - Wikipedia

    en.wikipedia.org/wiki/Login

    Login. In computer security, logging in (or logging on, signing in, or signing on) is the process by which an individual gains access to a computer system or program by identifying and authenticating themselves. User Credentials. Typically, user credentials consist of a username and a password. [1] These credentials themselves are sometimes ...

  6. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    Client (computing) -A 0.0.0.0 computer network diagram of client computers communicating with a server computer via the Internet. Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. [1] The server is often (but not always) on another computer system, in ...

  7. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Synchronization (computer science) In computer science, synchronization is the task of coordinating multiple processes to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action.

  8. Handshake (computing) - Wikipedia

    en.wikipedia.org/wiki/Handshake_(computing)

    Handshake (computing) In computing, a handshake is a signal between two devices or programs, used to, e.g., authenticate, coordinate. An example is the handshaking between a hypervisor and an application in a guest virtual machine. In telecommunications, a handshake is an automated process of negotiation between two participants (example "Alice ...

  9. Semantics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Semantics_(computer_science)

    v. t. e. In programming language theory, semantics is the rigorous mathematical study of the meaning of programming languages. [1] Semantics assigns computational meaning to valid strings in a programming language syntax. It is closely related to, and often crosses over with, the semantics of mathematical proofs.