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  2. Krypto (game) - Wikipedia

    en.wikipedia.org/wiki/Krypto_(game)

    A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.

  3. Bulls and cows - Wikipedia

    en.wikipedia.org/wiki/Bulls_and_Cows

    This software uses "A" to denote "bulls" (digit in the correct position) and "B" to denote "cows" (digit in the wrong position). Bulls and cows (also known as cows and bulls or pigs and bulls) is a code -breaking mind or paper and pencil game for two or more players. The game is played in turns by two opponents who aim to decipher the other's ...

  4. Nerdle - Wikipedia

    en.wikipedia.org/wiki/Nerdle

    January 2022. Genre (s) Puzzle. Nerdle is a web-based number game created and developed by London -based [1] data scientist Richard Mann [2][3][1] together with his children and software developer Marcus Tettmar. Players have six attempts to guess an eight-letter calculation, with feedback given for each guess in the form of colored tiles ...

  5. Four corners (game) - Wikipedia

    en.wikipedia.org/wiki/Four_Corners_(game)

    To begin, four corners (or general areas) of the room are marked from the numbers one to four. One player is designated to be "It," or the "counter." This player sits in the middle of the room and closes their eyes, or exits the room, and counts to ten. The remaining players choose any one of the corners and quietly go and stand in that area.

  6. Go Fish - Wikipedia

    en.wikipedia.org/wiki/Go_Fish

    Go Fish. Four cards of the same face value are known as a "book", and the aim of the game is to collect these. Go Fish or Fish is a card game usually played by two to five players, [2] although it can be played with up to 10 players. It can be played in about 5 to 15 minutes.

  7. Who stole the cookie from the cookie jar? - Wikipedia

    en.wikipedia.org/wiki/Who_stole_the_cookie_from...

    The accuser asks who stole the cookie, followed by the accused's saying the name of another child in the circle. The call-and-answer is potentially infinitely recursive, limited only by the number of participants or the amount of time the participants wish to spend on it. Sometimes, a clapping or snapping beat is used by the children in the circle.

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