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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Personalization principle: Deeper learning in multimedia lessons occur when learners experience a stronger social presence, as when a conversational script or learning agents are used. The effect is best seen when the tone of voice is casual, informal, and in a 1st person ("I" or "we") or 2nd person ("you") voice.

  3. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education. Students in a media lab class. Digital Media in education is measured by a person's ability to access, analyze, evaluate, and produce media content and communication in a variety of forms. [1] These media may involve incorporating multiple digital softwares, devices, and platforms as a tool for learning.

  4. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. It has emerged as a result of the widespread use of digital technology and virtual communication among students. The integration of digital media in education has contributed to the popularity and reliance on ...

  5. Teachinghistory.org - Wikipedia

    en.wikipedia.org/wiki/Teachinghistory.org

    Best Practices presents multimedia examples of classroom teaching, historical thinking, using primary sources, and best practices in teaching with textbooks. The goal of this section is to integrate existing research on history education with practical classroom experience to create, select, and annotate resources that emphasize best practices ...

  6. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Blended learning requires the physical presence of ...

  7. Columbia Center for New Media Teaching and Learning

    en.wikipedia.org/wiki/Columbia_Center_for_New...

    The Columbia Center for New Media Teaching and Learning (CCNMTL) was established on March 1, 1999 [1] under the Provost Office at Columbia University. The mission of the Center was to enhance teaching and learning through the purposeful use of technology and new media. CCNMTL staff worked closely with faculty partners to provide support ranging ...

  8. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [1] [2]

  9. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    v. t. e. Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2] Some learning is immediate, induced by a single event (e ...

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