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  2. Experience sampling method - Wikipedia

    en.wikipedia.org/wiki/Experience_sampling_method

    Experience sampling method. The experience sampling method ( ESM ), [1] also referred to as a daily diary method, or ecological momentary assessment ( EMA ), is an intensive longitudinal research methodology that involves asking participants to report on their thoughts, feelings, behaviors, and/or environment on multiple occasions over time. [2 ...

  3. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    People using their mobile phones individually. Problematic smartphone use is psychological or behavioral dependence on cell phones. It is closely related to other forms of digital media overuse such as social media addiction or internet addiction disorder . Commonly known as " smartphone addiction ", the term "problematic smartphone use" was ...

  4. Cyberpsychology - Wikipedia

    en.wikipedia.org/wiki/Cyberpsychology

    Cyberpsychology is a broadly used term for inter-disciplinary research that commonly describes how humans interact with others over technology, how human behavior and psychological states are affected by technology, and how technology can be optimally developed for human needs. [2] While not explicitly defined as cyberpsychology, previous ...

  5. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    A computer monitor provides a visual interface between the machine and the user. Human–computer interaction ( HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people ( users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that ...

  6. Mobile device - Wikipedia

    en.wikipedia.org/wiki/Mobile_device

    A mobile device or handheld computer is a computer small enough to hold and operate in the hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. Modern mobile devices often place emphasis on wireless networking, to both the Internet and to ...

  7. Visual cliff - Wikipedia

    en.wikipedia.org/wiki/Visual_cliff

    Despite a physical surface covering the cliff, the child hesitates to move forward. The visual cliff is an apparatus created by psychologists Eleanor J. Gibson and Richard D. Walk at Cornell University to investigate depth perception in human and other animal species. It consists of a sturdy surface that is flat but has the appearance of a ...

  8. Mobile interaction - Wikipedia

    en.wikipedia.org/wiki/Mobile_interaction

    Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s. Mobile devices are a pervasive part of people's everyday lives. People use mobile phones, PDAs, and portable ...

  9. External memory (psychology) - Wikipedia

    en.wikipedia.org/wiki/External_memory_(psychology)

    External memory (psychology) External memory is memory that uses cues from the environment to aid remembrance of ideas and sensations. When a person uses something beside one's own internal memory tricks, traits, or talents to help them remember certain events, facts, or even things to do, they are using an external memory aid.