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Interactive media are an instance of a computational method influenced by the sciences of cybernetics, autopoiesis and system theories, and challenging notions of reason and cognition, perception and memory, emotions and affection. Any form of interface between the end user / audience and the medium may be considered interactive.
The newest advance in interactive children's books reflects the recent popularity of Amazon's Kindle. There are now a plethora of e-book sites that place children's picture books, along with LeapFrog-like sound effects and word pronunciation, completely online-often for free. Some will actually read an entire story aloud.
Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. It has emerged as a result of the widespread use of digital technology and virtual communication among students. The integration of digital media in education has contributed to the popularity and reliance on ...
All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games .
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry , the term refers to a movie game , a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.
Somewhat similarly, characters and plots for video games (an interactive form of animation that became its own medium) have been derived from films and vice versa. Some of the original content produced for the screen can be used and marketed in other media. Stories and images can easily be adapted into children's books and other printed media.