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Multimedia is the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. Learn about the origin, types, and applications of multimedia in various fields such as education, entertainment, communication, and digital art.
Audiovisual education is an instruction method that uses multimedia to improve comprehension and retention. Learn about its history, objectives, advantages, disadvantages, and equipment used for audiovisual presentations.
Learn about the definition, scope, and benefits of open educational resources (OER), which are free and openly licensed materials for teaching, learning, and research. Explore the history, examples, and challenges of OER from various sources and perspectives.
Learn about the history, types, and features of MOOCs, online courses aimed at unlimited participation and open access via the Web. Compare cMOOCs and xMOOCs, and explore the emergence of MOOC providers and platforms.
Learn about the history, forms, and uses of digital media in education, from the 20th century to the present. Explore how digital media has transformed communication, learning, and assessment in various contexts and platforms.
Learn about the history, concept, structure, and elements of project-based learning, a teaching method that involves students in investigating and responding to real-world challenges and problems. Find out how project-based learning differs from other pedagogical approaches and how it can foster student agency, authenticity, and collaboration.
Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. It encompasses various domains, terms, and concepts related to learning and teaching with technology, such as e-learning, m-learning, virtual education, and smart learning.
Electronic media are media that use electronics or electromechanical means for the audience to access the content. Learn about the history of electronic media, from telegraph to internet, and see examples of electronic media sources and devices.