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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including ...

  3. Shih-Fu Chang - Wikipedia

    en.wikipedia.org/wiki/Shih-Fu_Chang

    www.ee.columbia.edu /~sfchang. Shih-Fu Chang is a Taiwanese American computer scientist and electrical engineer noted for his research on multimedia information retrieval, computer vision, machine learning, and signal processing. Chang is currently the dean of the School of Engineering and Applied Science of Columbia University, where he is ...

  4. MIT Media Lab - Wikipedia

    en.wikipedia.org/wiki/MIT_Media_Lab

    The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, media, science, art, and design. [3] As of 2014, Media lab's research groups include ...

  5. Multimedia University Engineering Society Overseas Research ...

    en.wikipedia.org/wiki/Multimedia_University...

    MESCORP, originally an acronym for Multimedia University Engineering Society Overseas Research Programme, is an undergraduate -based research work which involves a field study initiated by Multimedia University 's engineering students. MESCORP addresses the dire need of qualified IT -knowledgeable engineers in Malaysia by supplementing soft ...

  6. Sound and music computing - Wikipedia

    en.wikipedia.org/wiki/Sound_and_music_computing

    Sound and music computing. Sound and music computing (SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.

  7. Multimedia studies - Wikipedia

    en.wikipedia.org/wiki/Multimedia_studies

    Multimedia studies as a discipline came out of the need for media studies to be made relevant to the new world of CD-ROMs and hypertext in the 1990s. Revolutionary books like Jakob Nielsen's Hypertext and Hypermedia lay the foundations for understanding multimedia alongside traditional cognitive science and interface design issues. [1]

  8. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    E-books and self-publishing are changing the book industry, and digital textbooks and other media-inclusive curricula are changing primary and secondary education. [40] [41] In academia, digital media has led to a new form of scholarship, also called digital scholarship, making open access and open science possible thanks to the low cost of ...

  9. Moving Picture Experts Group - Wikipedia

    en.wikipedia.org/wiki/Moving_Picture_Experts_Group

    MPEG logo Some well known older (up to 2005) digital media formats and the MPEG standards they use. The Moving Picture Experts Group (MPEG) is an alliance of working groups established jointly by ISO and IEC that sets standards for media coding, including compression coding of audio, video, graphics, and genomic data; and transmission and file formats for various applications. [1]