WOW.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  3. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  4. Business Source License - Wikipedia

    en.wikipedia.org/wiki/Business_Source_License

    Business Source License. The Business Source License (BUSL) is a trademarked software license which publishes source code but limits the right to use the software to certain classes of users. The BUSL is not regarded as an open-source license, but it is source-available license which also mandates an eventual transition to an open-source license.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  6. Open Shading Language - Wikipedia

    en.wikipedia.org/wiki/Open_Shading_Language

    Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks, a Canadian visual effects and computer animation studio headquartered in Vancouver, British Columbia and Montreal, Quebec, with an additional office on the Sony Pictures Studios lot in Culver City, California, a unit of Sony Pictures Entertainment's Motion Picture Group, which through an intermediate ...

  7. List of biosafety level 4 organisms - Wikipedia

    en.wikipedia.org/wiki/List_of_biosafety_level_4...

    Not all select agents require BSL-4 handling, namely select bacteria and toxins, but most select agent viruses do (with the notable exception of SARS-CoV-1 which can be handled in BSL3). Many non-select agent viruses are often handled in BSL-4 according to facility SOPs or when dealing with new viruses closely related to viruses that require BSL-4.

  8. Category:BSL3 laboratories in the United States - Wikipedia

    en.wikipedia.org/wiki/Category:BSL3_laboratories...

    U. University of Alabama at Birmingham. University of South Alabama. Categories: Biosafety level 3 laboratories. Laboratories in the United States.

  9. Shadertoy - Wikipedia

    en.wikipedia.org/wiki/Shadertoy

    Shadertoy is an online community and platform for computer graphics professionals, academics [1] and enthusiasts who share, learn and experiment with rendering techniques and procedural art through GLSL code. There are more than 52 thousand public contributions as of mid-2021 coming from thousands of users. WebGL [2] allows Shadertoy to access ...