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  2. Pain of paying - Wikipedia

    en.wikipedia.org/wiki/Pain_of_paying

    The pain of paying is a concept from Behavioral Economics and Behavioral Science, coined in 1996 by Ofer Zellermayer, whilst writing his PhD dissertation at the University of Carnegie Mellon, under supervision of George Loewenstein. The term refers to the negative emotions experienced during the process of paying for a good or service. [1]

  3. Social support - Wikipedia

    en.wikipedia.org/wiki/Social_support

    Social support. Social support is the perception and actuality that one is cared for, has assistance available from other people, and most popularly, that one is part of a supportive social network. These supportive resources can be emotional (e.g., nurturance), informational (e.g., advice), or companionship (e.g., sense of belonging); tangible ...

  4. Mental accounting - Wikipedia

    en.wikipedia.org/wiki/Mental_accounting

    Credit cards and cash payments. Another example of mental accounting is the greater willingness to pay for goods when using credit cards than cash. Swiping a credit card prolongs the payment to a later date (when we pay our monthly bill) and integrates it to a large existing sum (our bill to that point).

  5. Psychology - Wikipedia

    en.wikipedia.org/wiki/Psychology

    Psychology is the study of mind and behavior. [1] Its subject matter includes the behavior of humans and nonhumans, both conscious and unconscious phenomena, and mental processes such as thoughts, feelings, and motives. Psychology is an academic discipline of immense scope, crossing the boundaries between the natural and social sciences.

  6. Mental health - Wikipedia

    en.wikipedia.org/wiki/Mental_health

    Mental disorders. Mental health, as defined by the Public Health Agency of Canada, [7] is an individual's capacity to feel, think, and act in ways to achieve a better quality of life while respecting personal, social, and cultural boundaries. [8] Impairment of any of these are risk factor for mental disorders, or mental illnesses, [9] which are ...

  7. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Microtransaction. Microtransactions ( mtx) is a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve 's ...

  8. Reciprocity (social psychology) - Wikipedia

    en.wikipedia.org/.../Reciprocity_(social_psychology)

    In social psychology, reciprocity is a social norm of responding to a positive action with another positive action, rewarding kind actions. As a social construct, reciprocity means that in response to friendly actions, people are frequently much nicer and much more cooperative than predicted by the self-interest model; conversely, in response to hostile actions they are frequently much more ...

  9. Payment service provider - Wikipedia

    en.wikipedia.org/wiki/Payment_service_provider

    A payment service provider (PSP) is a third-party company that allows businesses to accept electronic payments, such as credit card and debit card payments. PSPs act as intermediaries between those who make payments, i.e. consumers , and those who accept them, i.e. retailers .