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Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.
IEEE Trans. Multimed. IEEE Transactions on Multimedia is a bimonthly peer-reviewed scientific journal covering multimedia technology and applications. It was established in 1999 and is published by the IEEE Computer Society, IEEE Communications Society, IEEE Circuits and Systems Society, and IEEE Signal Processing Society.
Multimedia instructional design principles. Beginning with cognitive load theory as their motivating scientific premise, researchers such as Richard E. Mayer, John Sweller, and Roxana Moreno established within the scientific literature a set of multimedia instructional design principles that promote effective learning.
ACM Multimedia ( ACM-MM) is the Association for Computing Machinery (ACM)'s annual conference on multimedia, sponsored by the SIGMM special interest group on multimedia in the ACM. SIGMM specializes in the field of multimedia computing, from underlying technologies to applications, theory to practice, and servers to networks to devices.
In mass communication, digital media is any communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, and preserved on a digital electronic device, including digital data storage media (in contrast to analog electronic media ...
C.-C. Jay Kuo. Chung-Chieh Jay Kuo ( Chinese: 郭宗杰; born 1957, Hsinchu, Taiwan) is a Taiwanese electrical engineer and the director of the Multimedia Communications Lab [1] as well as distinguished professor of electrical engineering and computer science at the University of Southern California. [2] He is a specialist in multimedia signal ...
Visualization today has ever-expanding applications in science, education, engineering (e.g., product visualization), interactive multimedia, medicine, etc. Typical of a visualization application is the field of computer graphics.
The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in either analogue electronics data or digital electronic data format.
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