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PLATO (computer system) PLATO ( Programmed Logic for Automatic Teaching Operations ), [1] [2] also known as Project Plato [3] and Project PLATO, was the first generalized computer-assisted instruction system. Starting in 1960, it ran on the University of Illinois 's ILLIAC I computer. By the late 1970s, it supported several thousand graphics ...
Computer-assisted gaming. Computer-assisted gaming ( CAG) and computer-assisted wargaming (CAWG) refer to games which are at least partially computerized, but where on important part of the action is not virtual but performed in real life or on a miniature terrain. Regulation of the game can be done completely by a computer or partly deferred ...
PLATO (computer system) games. PLATO was one of the first generalized computer assisted instruction systems, first widely used starting in the early 1970s.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The Jan–Feb 1976 issue had an article on "Learning with Computer Games". An "international school" was held in a remote Italian resort to explore the state of the art of computer-assisted instruction (CAI). Direct connections with computers in Italy and the United States made it possible to demonstrate a variety of existing CAI systems.
Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1] In professional learning contexts, individuals ...
The term CALI (computer-assisted language instruction) was in use before CALL, reflecting its origins as a subset of the general term CAI (computer-assisted instruction). CALI fell out of favour among language teachers, however, as it appeared to imply a teacher-centred approach (instructional), whereas language teachers are more inclined to ...
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.
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