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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Application of Learning theory (education) to E-Learning (theory) As alluded to at the beginning of this section, the discussion of whether to use virtual or physical learning environments is unlikely to yield an answer in the current format. First, the efficacy of the learning environment may depend on the concept being taught. [71]

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including ...

  4. Media control symbols - Wikipedia

    en.wikipedia.org/wiki/Media_control_symbols

    Symbols. Media controls on a multimedia keyboard. From top; left to right: skip backward, skip forward, stop, play/pause. Media control symbols are commonly found on both software and physical media players, remote controls, and multimedia keyboards. Their application is described in ISO/IEC 18035. [1]

  5. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Interactive media is a method of communication in which the output from the media comes from the input of the users. [2] [3] Interactive media works with the user's participation. The media still has the same purpose but the user's input adds interaction and brings interesting features to the system for better enjoyment.

  6. VLC media player - Wikipedia

    en.wikipedia.org/wiki/VLC_media_player

    VLC media player is cross-platform, with versions for Windows, macOS, Linux, iOS, Android, tvOS, ChromeOS, Windows Phone, various BSD-based systems, Solaris, BeOS, OS/2, and Syllable. [70] However, forward and backward compatibility between versions of VLC media player and different versions of OSes are not maintained over more than a few ...

  7. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

  8. Electronic media - Wikipedia

    en.wikipedia.org/wiki/Electronic_media

    The computers to store, transmit, and display the web page are electronic media. The web page is an electronic medium. Graphical representations of electrical audio data. Electronic media uses either analog (red) or digital (blue) signal processing. Electronic media are media that use electronics or electromechanical means for the audience to ...

  9. Media system dependency theory - Wikipedia

    en.wikipedia.org/wiki/Media_system_dependency_theory

    Ball-Rokeach & DeFleur's (1976) MSD conceptual model. Media system dependency theory (MSD), or simply media dependency, was developed by Sandra Ball-Rokeach and Melvin Defleur in 1976. [1] The theory is grounded in classical sociological literature positing that media and their audiences should be studied in the context of larger social systems.