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  2. Doubling time - Wikipedia

    en.wikipedia.org/wiki/Doubling_time

    The doubling time is the time it takes for a population ... or approximated by dividing 70 by the percentage ... see the rule of 72 for details and ...

  3. Rule of 72 - Wikipedia

    en.wikipedia.org/wiki/Rule_of_72

    In finance, the rule of 72, the rule of 70 [1] and the rule of 69.3 are methods for estimating an investment 's doubling time. The rule number (e.g., 72) is divided by the interest percentage per period (usually years) to obtain the approximate number of periods required for doubling. Although scientific calculators and spreadsheet programs ...

  4. Exponential growth - Wikipedia

    en.wikipedia.org/wiki/Exponential_growth

    A popular approximated method for calculating the doubling time from the growth rate is the rule of 70, that is, /. Graphs comparing doubling times and half lives of exponential growths (bold lines) and decay (faint lines), and their 70/ t and 72/ t approximations.

  5. Moore's law - Wikipedia

    en.wikipedia.org/wiki/Moore's_law

    The doubling period is often misquoted as 18 months because of a separate prediction by Moore's colleague, Intel executive David House. In 1975, House noted that Moore's revised law of doubling transistor count every 2 years in turn implied that computer chip performance would roughly double every 18 months [28] (with no increase in power ...

  6. Population dynamics - Wikipedia

    en.wikipedia.org/wiki/Population_dynamics

    The doubling time (t d) of a population is the time required for the population to grow to twice its size. We can calculate the doubling time of a geometric population using the equation: N t = λ t N 0 by exploiting our knowledge of the fact that the population (N) is twice its size (2N) after the doubling time.

  7. Wheat and chessboard problem - Wikipedia

    en.wikipedia.org/wiki/Wheat_and_chessboard_problem

    The base of each exponentiation, "2", expresses the doubling at each square, while the exponents represent the position of each square (0 for the first square, 1 for the second, and so on.). The number of grains is the 64th Mersenne number. Second half of the chessboard An illustration of Ray Kurzweil's second half of the chessboard principle.

  8. Half-life - Wikipedia

    en.wikipedia.org/wiki/Half-life

    Half-life (symbol t½) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable atoms survive. The term is also used more generally to characterize any type of exponential (or, rarely ...

  9. Wikipedia

    en.wikipedia.org/wiki/Doublingtime

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