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  2. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

  3. Personal computer - Wikipedia

    en.wikipedia.org/wiki/Personal_computer

    Personal computer. An artist's depiction of a 2000s-era desktop-style personal computer, which includes a metal case with the computing components, a display and a keyboard (mouse not shown) A personal computer, often referred to as a PC, is a computer designed for individual use. [1] It is typically used for tasks such as word processing ...

  4. Desktop computer - Wikipedia

    en.wikipedia.org/wiki/Desktop_computer

    A desktop computer (often abbreviated desktop[1]) is a personal computer designed for regular use at a stationary location on or near a desk (as opposed to a portable computer) due to its size and power requirements. The most common configuration has a case that houses the power supply, motherboard (a printed circuit board with a microprocessor ...

  5. Laptop - Wikipedia

    en.wikipedia.org/wiki/Laptop

    A laptop computer or notebook computer, also known as a laptop or notebook, is a small, portable personal computer (PC). Laptops typically have a clamshell form factor with a flat-panel screen on the inside of the upper lid and an alphanumeric keyboard and pointing device on the inside of the lower lid.

  6. The Media Equation - Wikipedia

    en.wikipedia.org/wiki/The_Media_Equation

    The Media Equation is a general communication theory that claims people tend to assign human characteristics to computers and other media, and treat them as if they were real social actors. [1] The effects of this phenomenon on people experiencing these media are often profound, leading them to behave and to respond to these experiences in ...

  7. DLNA - Wikipedia

    en.wikipedia.org/wiki/DLNA

    Embedded devices. Digital [1] Living Network Alliance (DLNA) is a set of interoperability standards for sharing home digital media among multimedia devices. It allows users to share or stream stored media files to various certified devices on the same network like PCs, smartphones, TV sets, game consoles, stereo systems, and NASs. [1]

  8. Streaming media - Wikipedia

    en.wikipedia.org/wiki/Streaming_media

    Streaming media refers to multimedia for playback using an offline or online media player that is delivered through a network.Media is transferred in a "stream" of packets from a server to a client and is rendered in real-time; [1] this contrasts with file downloading, a process in which the end-user obtains an entire media file before consuming the content.

  9. Media ecology - Wikipedia

    en.wikipedia.org/wiki/Media_ecology

    Media ecology. Media ecology theory is the study of media, technology, and communication and how they affect human environments. [1] The theoretical concepts were proposed by Marshall McLuhan in 1964, [2] while the term media ecology was first formally introduced by Neil Postman in 1968. [3]