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  2. Student Learning Objectives - Wikipedia

    en.wikipedia.org/wiki/Student_Learning_Objectives

    Learning goals - A teacher-developed description of what the student will know and be able to do at the end of a course based upon an overarching idea for the academic or elective discipline. A teacher will know that they have an effective learning goal when the knowledge or skill can be applied to life outside the classroom. Learning goals ...

  3. Course (education) - Wikipedia

    en.wikipedia.org/wiki/Course_(education)

    Course (education) In higher education, a course is a unit of teaching that typically lasts one academic term, is led by one or more instructors (teachers or professors), and has a fixed roster of students. A course usually covers an individual subject. Courses generally have a fixed program of sessions every week during the term, called ...

  4. Learning engineering - Wikipedia

    en.wikipedia.org/wiki/Learning_engineering

    Learning Engineering is the systematic application of evidence-based principles and methods from educational technology and the learning sciences to create engaging and effective learning experiences, support the difficulties and challenges of learners as they learn, and come to better understand learners and learning. It emphasizes the use of ...

  5. Tesla STEM High School - Wikipedia

    en.wikipedia.org/wiki/Tesla_STEM_High_School

    In February 2011, facing substantial sustained and projected future enrollment growth, the Lake Washington School District issued a levy measure to raise $65,400,000 in property taxes [3] from King County residents to fund the construction of expanded facilities at Redmond High School and Eastlake High School as well as the construction of the new STEM High School.

  6. Curriculum - Wikipedia

    en.wikipedia.org/wiki/Curriculum

    A 52-week curriculum for a medical school, showing the courses for the different levels. In education, a curriculum (/ k ə ˈ r ɪ k j ʊ l ə m /; pl.: curriculums or curricula / k ə ˈ r ɪ k j ʊ l ə /) is the totality of student experiences that occur in an educational process.

  7. Self-regulated learning - Wikipedia

    en.wikipedia.org/wiki/Self-regulated_learning

    Self-regulation is an important construct in student success within an environment that allows learner choice, such as online courses. Within the remained time of explanation, there will be different types of self-regulations such as the focus is the differences between first- and second-generation college students' ability to self-regulate their online learning.

  8. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    Student-centered learning means inverting the traditional teacher-centered understanding of the learning process and putting students at the center of the learning process. In the teacher-centered classroom, teachers are the primary source for knowledge. On the other hand, in student-centered classrooms, active learning is strongly encouraged.

  9. Edgenuity - Wikipedia

    en.wikipedia.org/wiki/Edgenuity

    Edgenuity. Edgenuity, formerly Education2020 (E2020), is an online learning resource for school districts produced by an American company Imagine Learning, [1] which teaches kindergarten through 12th grade [2] in core, elective, credit recovery, technical, and career subjects. [3][4] As of 2019, Edgenuity serves more than four million students ...

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