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Generalization is the concept that humans, other animals, and artificial neural networks use past learning in present situations of learning if the conditions in the situations are regarded as similar. [1] The learner uses generalized patterns, principles, and other similarities between past experiences and novel experiences to more efficiently ...
Generalizability theory. Generalizability theory, or G theory, is a statistical framework for conceptualizing, investigating, and designing reliable observations. It is used to determine the reliability (i.e., reproducibility) of measurements under specific conditions. It is particularly useful for assessing the reliability of performance ...
Godwin's law. An attendee at the Rally to Restore Sanity and/or Fear wearing a T-shirt implicitly referencing Godwin's Law: "I disagree with you but I'm pretty sure you're not Hitler." Godwin's law, short for Godwin's law (or rule) of Nazi analogies, [1] is an Internet adage asserting: "As an online discussion grows longer, the probability of a ...
Domain-general learning theories of development suggest that humans are born with mechanisms in the brain that exist to support and guide learning on a broad level, regardless of the type of information being learned. [1] [2] [3] Domain-general learning theories also recognize that although learning different types of new information may be ...
In behavioral psychology, stimulus control is a phenomenon in operant conditioning that occurs when an organism behaves in one way in the presence of a given stimulus and another way in its absence. A stimulus that modifies behavior in this manner is either a discriminative stimulus or stimulus delta. For example, the presence of a stop sign at ...
Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [1] [2]
Situated cognition is a theory that posits that knowing is inseparable from doing by arguing that all knowledge is situated in activity bound to social, cultural and physical contexts. [2] Situativity theorists suggest a model of knowledge and learning that requires thinking on the fly rather than the storage and retrieval of conceptual knowledge.
A polygon is a generalization of a 3-sided triangle, a 4-sided quadrilateral, and so on to n sides. A hypercube is a generalization of a 2-dimensional square, a 3-dimensional cube, and so on to n dimensions. A quadric, such as a hypersphere, ellipsoid, paraboloid, or hyperboloid, is a generalization of a conic section to higher dimensions.