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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including ...

  3. Information theory - Wikipedia

    en.wikipedia.org/wiki/Information_theory

    Information theory. Information theory is the mathematical study of the quantification, storage, and communication of information. The field was established and put on a firm footing by Claude Shannon in the 1940s, [1] though early contributions were made in the 1920s through the works of Harry Nyquist and Ralph Hartley.

  4. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Application of Learning theory (education) to E-Learning (theory) As alluded to at the beginning of this section, the discussion of whether to use virtual or physical learning environments is unlikely to yield an answer in the current format. First, the efficacy of the learning environment may depend on the concept being taught. [71]

  5. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Kinematics is a subfield of physics and mathematics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. [1][2][3] Kinematics, as a field of study, is often referred to as the "geometry of motion" and is ...

  6. Digital image processing - Wikipedia

    en.wikipedia.org/wiki/Digital_image_processing

    Digital image processing is the use of a digital computer to process digital images through an algorithm. [1][2] As a subcategory or field of digital signal processing, digital image processing has many advantages over analog image processing. It allows a much wider range of algorithms to be applied to the input data and can avoid problems such ...

  7. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    The approximation of a normal distribution with a Monte Carlo method. Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle.

  8. Modeling and simulation - Wikipedia

    en.wikipedia.org/wiki/Modeling_and_simulation

    Modeling and simulation (M&S) is the use of models (e.g., physical, mathematical, behavioral, or logical representation of a system, entity, phenomenon, or process) as a basis for simulations to develop data utilized for managerial or technical decision making. [1][2] In the computer application of modeling and simulation a computer is used to ...

  9. Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulation

    t. e. A simulation is an imitative representation of a process or system that could exist in the real world. [1][2][3] In this broad sense, simulation can often be used interchangeably with model. [2] Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key ...