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  2. 1864 in animation - Wikipedia

    en.wikipedia.org/wiki/1864_in_animation

    November 10: Simon von Stampfer, Austrian inventor, mathematician, and surveyor, (co-inventor of the phenakistiscope, the first widespread animation device that created a fluent illusion of motion), dies at an unknown age.

  3. 1865 in animation - Wikipedia

    en.wikipedia.org/wiki/1865_in_animation

    It also had an illustrated paper disc on the base, which was not always exploited on the commercially produced versions. On the advice of a local bookstore owner, Lincoln had sent a model to the board game manufacturing company Milton Bradley and Co. in an attempt to market the animation device. [1]

  4. 1868 in animation - Wikipedia

    en.wikipedia.org/wiki/1868_in_animation

    August 26: Edwin George Lutz, German-American cartoonist, illustrator, and non-fiction writer of training manuals about art and drawing techniques, (wrote the training manual Animated Cartoons - How they are made, their origin and development, which offered practical ideas for streamlining the production of animated drawings and influenced the techniques used by early animation studios ...

  5. Jennifer Lee steps down as Disney Animation chief ... - AOL

    www.aol.com/news/jennifer-lee-steps-down-disney...

    Walt Disney Animation Studios chief creative officer Jennifer Lee has stepped down from her executive role to focus on leading the "Frozen" franchise, Walt Disney Co. said Thursday.

  6. Early history of animation - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_animation

    For the history of animation after the development of celluloid film, see history of animation. The early history of animation covers the period up to 1888, when celluloid film base was developed, a technology that would become the foundation for over a century of film. Humans have probably attempted to depict motion long before the development ...

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Squash and stretch. The squash and stretch principle: rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [4] is to give a sense of weight and ...

  8. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Animation is a filmmaking technique by which still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry.

  9. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation, until the final few years of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.