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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia is utilized in various fields including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media. Multimedia encompasses various types of content, each serving different purposes: - **Text**: Fundamental to multimedia, providing context and information.

  3. Entertainment technology - Wikipedia

    en.wikipedia.org/wiki/Entertainment_technology

    This is a virtual reality example, which is part of entertainment technology. Entertainment technology is the discipline of using manufactured or created components to enhance or make possible any sort of entertainment experience. Because entertainment categories are so broad, and because entertainment models the world in many ways, the types ...

  4. Lists of multimedia franchises - Wikipedia

    en.wikipedia.org/wiki/Lists_of_multimedia_franchises

    Multimedia franchises usually develop due to the popularization of an original creative work, and then its expansion to other media through licensing agreements, with respect to intellectual property in the franchise's characters and settings, [1] although the trend later developed wherein franchises would be launched in multiple forms of media ...

  5. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Definition. Interactive media is a method of communication in which the output from the media comes from the input of the users. [2][3] Interactive media works with the user's participation. The media still has the same purpose but the user's input adds interaction and brings interesting features to the system for better enjoyment.

  6. Media franchise - Wikipedia

    en.wikipedia.org/wiki/Media_franchise

    Media franchise. A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the ...

  7. Non-linear media - Wikipedia

    en.wikipedia.org/wiki/Non-linear_media

    Non-linear media is a move away from traditional linear media, in which content is selected by the publisher to be consumed and is then done so passively. [1][2][3] There is no single specific form of non-linear media; rather, what might be considered non-linear changes as technology changes. Following the development and rise of digital non ...

  8. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

  9. Digital entertainment - Wikipedia

    en.wikipedia.org/wiki/Digital_entertainment

    social media. streaming services. "Digital entertainment", largely a hard to define marketing term, [3] rests upon entertainment technology and ultimately on the enabling basic technologies computers, Internet / World Wide Web, digital rights management, multimedia and streaming media. [4] Apart from pure entertainment, the term rests upon the ...